Software

REFLECTION Hammer

Hammer World Editor is Valve’s level editing (and authoring) tool for its Source engine. The software has been available as part of the Source Development Kit (SDK) for years and,...
Software

REFLECTION Unity

Unity is a cross-platform game development application, with tools for creating scripted and interactive 3D spaces with game mechanics and rules, that obey programmable laws of physics. It has a...
Software

REFLECTION Blender

Blender is an open-source 3D modelling, animation, and design tool that is more powerful than any of the other programmes I reviewed during the study. It has been around for...
Software

REFLECTION Adobe Medium

Adobe Medium is one of the longest-running 3D modelling tools available to VR users. Starting out as an independent tool, it was first acquired by Oculus and then by Adobe...
Software

REFLECTION ShapesXR 2.0

Starting life as a 3D modelling tool, more akin to Adobe Medium and Google Blocks, ShapesXR has seen rapid development—so rapid that it caught me unaware towards the end of...
Software

REFLECTION Horizon Worlds

During the research phase, Meta/Facebook launched a simple metaverse app “Facebook Spaces”. I evaluated this until it was deprecated and replaced with Horizon Worlds. Horizon Worlds – and other “Metaverse”...